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VersatilePit

21
Posts
22
Following
A member registered May 10, 2020

Recent community posts

Im super glad to hear its been recieved well, cant wait to see what other awesome work you do!

Yooo! Just got finished reading it, its awesome!

Hi! I hope this project is still being worked on. Me and my group recently started to get into Lancer, and atleast two of us are really interested in fighting outside of our mechs, so these rules and equipment are awesome! Cant wait to see what comes next with it, and if itll gain a LCP, and thank you for your work!

Heck yeah! Thank you for all your hard work

Sad but understandable, its good to see we're all United in how much Unity fucked up

Woohoo! Do you think you might release it to buy on Itch.io? Id like to play it but cant really use patreon with my cards

Oooo! Lets goooo!

Heck yeah! Been waiting to hear more from you

Hello! Enjoying the release so far, wondering about some of the secrets and trying to find them myself- but getting all the achievements, especially the bottom row ones is MISERABLY difficult- other then that, a pretty enjoyable cheap game

could you post niles hypnosis loop, or maybe include a way to view it in game without needing to trigger it?

Already found a few problems, the interactable on the camera aren't breaking at all anymore, the little janitor bot is no where to be seen, I kind of dislike the new way to unlock scenes in the gallery, as I've gotten to night 10, and the only time I even saw the plushies in the shop was before I could actually afford it.

Is there gonna be any further updates?

Enjoying the update so far, managed to get through the third level on the first try, dont know why but level 1 got so much easier, even if it feels like the tree lady is alot faster. Found the new mushroom ending but im still trying to figure out the secret with the notes, any hints?

Very Nice game so far, but could I ask for a counter on how many Totems you have found/have left to find? Would help a bit with keeping track.

Make me.

Well, after doing a quick playthrough of the new version after experiencing the original Hex Perplex, I must say I am somehow more frustrated then I ever was with the first Version. But it wasn't in the "Man, this makes me want to beat it more because its a challenge" more "man, I wanna use my belt to hang myself cause the janky mechanics." While I enjoyed some changes, mainly the upside down mechanics and the more aggressive enemy A.I, being forced to return to the books every time you make a mistake, or just to recharge and re-experiment with the possible answer to these puzzles is both frustrating and brainless. Other then the mechanics, there are plenty of Quality of life changes that would make this game bearable, Enemies that can fire projectiles don't reset their charge periods when you lose Aggro, nor do they recharge when you die. Leading to inconsistent runs where I have to gamble whether or not ill die instantly upon getting close. The Glacial Ice requiring room in front of you to cast has cucked me from victory too many times to count, especially since I need to use it on small platforms where I barely have the room. And finally, the Dash, T h e D a s h. unintuitive, annoying to use and leads me to charge into my death headfirst more often then not, Trying to dash upwards is about as intuitive as using a rock to dig a hole. You have no Momentum when moving any direction after going upwards. Not to mention that enemies still retain their hit frames during their death animation, leading to me dying right after killing a enemy since they charged right into my spell, died, then hit me. I thought it couldn't get any worse, until I released that the final level would have every one of these problems at the same time and then some, Blind leaps to try and hit a orb that we cant see, all with the spikes rising up slowly but surely. Half the orbs I cant see until I pass them, making it so I have to suicide jump multiple times to learn their EXACT locations just to have a chance at completing, only to be cucked by one of the afore mentioned problems and glitches. All in all, I wont even bother giving a rating, this qualifies more as a glorified tech demo to show a proof of concept rather then a decent flash game. Everything about this game is Frustrating and makes me appreciate games that look worse, but play loads better.        TLDR, Bad game, fix that shit

BUMBO

10/10, Best game ever, if i had a nickle for every good game ive played, id get my first nickle

Very cool Caitlyn, Cool art, i could play it with a keyboard so thats a plus. You are a real gamer maker

Did you get the creators permission to use siren head?